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Players may grab onto a fireball by holding the trigger at the time a fireball makes contact with their shield. When the player releases the trigger, the ball will be hurled away from them in the direction of the shield. Hurled fireball are faster and do more damage when they contact a castle. Be careful not to hold onto a fireball too long, however, as sparks will fly off held fireballs to chip away at your own castle's walls. Play continues until only one player is remaining, ending that round and giving that player a point. The points needed for overall victory are determined at the beginning of the game. 1-4 players can play, with computer opponents filling the spots not used by human players. Special attention was given to robust fireball-to-shield and fireball-to-castle collisions. A lot of color is used in this game which gives it a unique look for the Astrocade. Optimized graphics routines give this game fast and smooth gameplay with a framerate higher than what's shown by the movie on this page. I'm proud of how this has turned out, my first effort on the Bally Astrocade. I hope to make more quality games for this great system in the future. There will be a limited number initial release sometime soon followed by a standard on-demand production by Mike White. |